The head can rotate, tilt, and move forwards/backwards via a hinge and ball-joint neck.
Shoulder joints can be swung for frontwards articulation.
The arms can...
Swing on a peg-and-socket joint.
Raise horizontally.
The upper arms can rotate.
The elbows are double-jointed.
The manipulators can swivel on a ball-and-socket joint.
The waist can turn 360 degrees, though it can be slightly hindered by the skirt armor panels.
Front and side skirt armors can pivot to avoid interference with the leg articulation.
The upper thighs can swivel on a ball-and-socket joint. (The backwards articulation is limited due to the single-piece rear skirt armor)
Knee joints can be bent up to 110 degrees.
The ankle can swivel on a ball-and-socket joint, though in an extent.
Weapons/Other Gimmicks
The right hand is swappable.
Each of the weapons must be wielded by their own respective hand parts.
Beam Saber can be optionally removed from the backpack as a handheld weapon.
Knee parts feature an inner frame with non-functional hydraulic parts.
Bazooka handle can pivot.
The shield can attach onto...
Any forearms via an adapter, though the default position is on the left.
One of the two pegs on the adapter.
Powered GM can mount ontoHGUC Gabthley'sdisplay stand (Sold separately), or onto theAction Base(sold separately). (Tab-type adapter must be mounted onto the AB first)
Tips & Tricks
For better results, some details are needed to be applied with Gundam Markers and/or Mr. Color paints
Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals and painted details.
If using matte/flat-finish top coat, it is advisable not to spray on the clear/translucent parts - can be done by masking or spraying top coat while the said parts are separated.